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DX11 SET MESH VERTEXDATA VECTOR3
Sets a vector3 value at the given offset of the given vertex id in the vertex data of the specified mesh.
A vector3 is just three adjacent floats, so you can also call DX11 SET MESH VERTEXDATA FLOAT three times and increase the offset by 4
(since a float uses 4 bytes) for each consecutive call if you prefer that.
This function will trigger an error message if the provided vertex / offset is not valid in the vertex data of the specified mesh.
Use DX11 GET MESH VERTEXDATA VERTEX COUNT and DX11 GET MESH VERTEXDATA SEMANTIC OFFSET to ensure your values are valid.
DX11 SET MESH VERTEXDATA VECTOR3 mesh, vertex, offset, vector
mesh Dword The mesh for which to set the vertex data value.
vertex Dword The vertex to write the value to.
offset Dword The offset from the start of the vertex' data to write at. Use DX11 GET MESH VERTEXDATA SEMANTIC OFFSET to find offsets by semantics.
vector Dword The vector3 to write to the specified vertex data element.
This function does not return a value.
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